Story campaign
Walk the March, quest by quest
The Gloam is swallowing the Grimmarch, the old borderland of Vellhart. It comes as silence and forgetting before it comes as anything else, and the kingdom has written the March off.
Walk Thornwick Vale, the Cindermoor and Hollowfen Reach. Relight the beacon line, and end every quest with something saved and named: a family, a road, a song.
Co-op
Up to five heroes, one shared turn
Set out alone or as an Expedition of up to five heroes. Everyone plays cards in the same shared turn, so nobody sits waiting for someone else to finish.
Take a Blade to the front or an Arcanist to burn the line clear. Playing solo is an Expedition of one, and every quest can be finished that way.
Cards
Earn it, raise it, keep it
Every card a hero earns is kept for good. A copy of a card you already hold becomes Whetstones, and Whetstones raise that card through its three levels.
Build a deck of 12 to 18 from your own collection and carry it from quest to quest. No runs, no resets. You buy the game once, and nothing in it is sold for real money.
Offline friends
A friend's hero at your side
Friends not online tonight? Borrow an offline friend's hero to fight at your side, with their real deck and their own card levels. Your friend earns a bounty for the help.
Join a Free Company to share weekly goals with the people you play with. Every session counts toward them, including the ones you play alone.
Nobody else is coming
Somebody has to walk the line. Wishlist Grimmarch on Steam and hear when the March opens.
Wishlist on SteamWindows and Linux. Online-required.