Grimmarch privacy policy
Version: 2026-09-18
Effective from: 2026-09-18
Analytics consent version: 2026-09-16
This policy explains what Grimmarch collects about you, why, who else handles it, how long it is kept, and how to have it deleted or sent to you. It covers the Grimmarch game, the online service the game connects to, the grimmarch.com website, and email you exchange with us.
A Polish version of this policy is available at grimmarch.com/legal/pl/privacy. For consumers in Poland, the Polish version prevails.
It does not cover Steam or Google. When you buy Grimmarch on Steam or sign in with a Steam or Google account, those services handle your data under their own privacy policies, linked in section 6.
The short version
- Grimmarch is online-required. To play, the game keeps an account for you on our servers, and that account holds your progress.
- We collect what the game needs to run, what you choose to share with other players, crash reports unless you turn them off, and, only if you agree, some play statistics.
- We do not show ads, we do not sell your data, and we never see your payment details. Steam handles the purchase.
- What the game stores about you is kept on servers we rent from Hetzner in Germany. Cloudflare passes all traffic to them and processes connection and security data, including IP addresses, when you use the game or the website. Brevo sends our account emails, and Google Workspace holds email you send to support. Details are in section 6.
- You can download a copy of your data or delete your account at any time from Settings in the game. If you need help, email support@grimmarch.com.
1. Who we are
Grimmarch is published by AppsByLuke. The data controller for the personal data described here is:
Łukasz Ziaja, trading as AppsByLuke (sole proprietorship)
al. Wiśniowa 36a/304, 53-137 Wrocław, Poland
NIP 6152032776 (EU VAT number PL6152032776), REGON 369734845
Contact for privacy questions and requests: support@grimmarch.com
We have not appointed a data protection officer or an EU representative.
2. What we collect and why
2.1 Your account
The first time you start the game, it creates an account for you without asking for anything. This is a guest account.
- An account identifier that our server generates. It is not based on anything you give us, but it records when your account was created.
- Your account number, shown in the game as your friend code. It is permanent, and other players use it to find or invite you. A deleted account's number is never given to anyone else.
- Your account's status and home region (Europe for every account today).
- A device key. The game creates a random key on your computer and keeps it in the game's own folder. We store only a hash of it, which lets the same computer return to the same account.
- Sign-in sessions. We store hashes of the tokens that keep you signed in. A session token lasts 15 minutes and is renewed automatically; the renewal token lasts up to 90 days.
We need this to give you an account at all, so it is part of providing the game you bought.
2.2 Signing in with email, Steam or Google
A guest account lives on the computer that created it. You can add a way to sign in to it, and you can also sign in instead of starting as a guest. Once your account has a sign-in method, your progress is kept on that account: you can reach it from another computer by signing in, and losing your computer or deleting the game's files no longer loses your progress. What we store depends on which you choose:
- Email and password. Your email address, and your password stored only as a one-way hash, using a method designed to make guessing it slow and expensive, never as the password itself. We send a code to your address to confirm it is yours, and we send a code to it if you ask to reset your password. When you choose or change a password, we check it against a public list of passwords known from data breaches, using the Have I Been Pwned service. Our server sends it only the first five characters of a hash of the password, from our own address, so Have I Been Pwned receives nothing that could reveal the password or identify you.
- Steam. Steam confirms to us which Steam account you are using, and we store Steam's numeric identifier for that account, your Steam ID. We do not receive your Steam password or payment details.
- Google. Google confirms to us which Google account you are using, and we store only Google's identifier for that account, a number that does not contain your name or email address. We do not ask Google for your name, email address or profile picture, and we do not receive your Google password.
For each sign-in method we also store when you added it, when you last used it, and, if you remove it, when.
Removing a sign-in method. You can remove a sign-in method as long as your account keeps at least one other. The last one cannot be removed, because your account could then be reached only from computers already signed in to it; to stop using your account, delete it instead, as described in section 8. Removing an email sign-in also deletes the stored password. We keep the record that the method was attached and when it was removed until your account is deleted.
2.3 Playing the game
To keep your progress, we store what happens in your game:
- your characters, including the names you give them, their class, level, experience, talents, health, and when you created and last played each one;
- your cards, saved decks and the names you give your decks, Whetstones, currency and the items your characters carry;
- your story and quest progress: quests taken, finished and rewarded, story moments you have seen, choices, where your characters stand on the map and which places they have revealed;
- the battles you fought, which character fought them, and who else was seated in the same battle;
- which interface tips you have already been shown, and the titles, frames and badges you have earned.
We need this to provide the game you bought.
Finished quest records that are only needed for support are deleted 30 days after the quest ends.
2.4 Playing with other people
Grimmarch has friends, Expeditions and Free Companies. It has no free-text chat.
- Your player name. Until you choose one, the game generates a name for you. A name you choose is checked against a word filter and a rate limit before anyone else can see it.
- Friends, friend requests and blocks, including a friend request you declined. We keep a declined request so the same person cannot keep asking.
- Recently played with. When you play in the same Expedition as someone, we record that the two of you played together and when. This is deleted 14 days after you last played together.
- Expedition invitations you sent or received.
- Your Free Company: which one you belong to, your role, when you joined, invitations, and a record of joining, leaving and taking leadership that we use to answer support questions. If you found a Free Company, you choose its name, which is filtered in the same way as player names.
- Your votes when an Expedition decides between story choices.
- Presence. While you are on the map, your friends and the members of your Expedition can see a marker with your player name, title, the class of the character you are playing, and where you stand. No one else sees it unless you choose, in Settings, to show it to all players; the game offers that choice when you first play. You can also turn the marker off in Settings. It disappears within five minutes of you leaving.
- Lending a character. If you choose to lend a character to your friends, we store a copy of that character's deck at the moment you lend it, and a record of each quest a friend takes it on, who borrowed it and when, so you can receive the reward.
What other players can see:
- your player name, friend code, title and cosmetics;
- your account identifier, which the game receives whenever it shows you to another player as a friend, a friend request, a block, a search result, a member of an Expedition or Free Company, or someone they recently played with;
- to your friends and the members of your Expedition, your presence marker, and to all players only if you choose that in Settings;
- to the members of your Expedition, whether you are connected and whether you are ready;
- to the members of your Free Company, your membership, your role and the date you joined;
- to people you recently played with, an entry on their recently played with list showing your name and when you played together;
- to your friends, a lent character's class and deck.
We process this to provide the social features of the game you bought.
2.5 Reports and moderation
You can report another player's name or Free Company name. A report stores who made it, who it is about, the name as it was when you reported it, where in the game you reported it from, and the reason you wrote (up to 500 characters). We use reports to keep names in the game acceptable. When we act on a report, we record what we did, when and why, so the decision can be explained to you and appealed.
Reports and moderation decisions are kept, in a reduced form if either account is deleted, for 12 months after the decision, or 12 months after the report if we took no action, so that we can answer appeals and complaints and defend our decisions. They are then deleted. Section 8 explains what remains after an account is deleted. Our basis for this is our legitimate interest in keeping the game safe for other players and in handling appeals and legal claims.
If we close an account for a serious or repeated breach of our terms, we keep its data for 12 months after the closure, so that we can handle an appeal, restore the account if the appeal succeeds, and deal with legal claims. It is then erased as described in section 8. You can still ask for a copy of your data during that time.
2.6 Play statistics, only with your consent
When you first play, the game asks whether you want to share play statistics. They are off until you agree, and the game plays the same either way. You can change your answer at any time in Settings.
If you agree, the game sends us events such as which screens you open, when you start and finish a quest, and when a battle starts. These events are linked to your account identifier. They do not include your name or email address, but they are not anonymous, because they are tied to your account.
Separately from that choice, our servers record when a play session starts and when it ends, linked to your account identifier. They work this out from your connection and sign-in activity, which reaches them anyway; the game does not send anything extra for it. We use these records to run the service, notice outages and plan server capacity, so they do not depend on your answer. Our basis for them is our legitimate interest in keeping the service running.
We record your answer, when you gave it, and the analytics consent version shown at the top of this policy. That version changes only when what statistics collect, why, who receives them or how long they are kept changes. When it does, we ask you again, and until you answer, statistics are treated as off.
Our basis for statistics is your consent. You can withdraw it at any time in Settings, and withdrawing does not affect anything collected before.
2.7 Crash and error reports
The game sends crash reports unless you turn them off. The Send crash reports switch is in Settings, is on until you change it, and is shown to you in the privacy prompt when you first play. It is separate from your choice about play statistics.
- From the game on your computer: when the game did not close cleanly the last time, or hits an internal error, it sends the game version, your operating system's name, the error message and, where available, where in the game's code it happened. The report carries no account and no name. Before a report leaves your computer, the game removes file paths from it, so it does not carry your user name on that computer.
- From our servers: when our server hits an error while handling your request, the report contains the error, where it happened in our code, and a pseudonymous value for your account. That value is created from random data we keep separately and cannot be turned back into your account identifier by anyone reading the report.
Crash reports are kept on our own servers, in an error tracker we run ourselves. Like all traffic to our servers, they pass through Cloudflare on the way, but no other service receives or stores them. Reports are deleted automatically within about 14 days.
Our basis is our legitimate interest in finding and fixing faults in the game you bought. You can object by turning the switch off.
2.8 Technical data
- Your IP address reaches Cloudflare and our servers whenever the game connects. We use it, shortened for IPv6 addresses, to limit repeated sign-in attempts. Those counters are deleted automatically within 24 hours.
- Server logs record what our servers did and are deleted after about 15 days. They are built so that they do not contain your account identifier, player name, or other details that identify you.
Our basis is our legitimate interest in keeping the service secure and running.
2.9 Email
- Email we send you goes through Brevo, and only to an account that has an email address: sign-up codes, password reset codes, notices that your password changed, notices that deletion of your account was requested or cancelled, and a notice that the copy of your data you asked for is ready. That notice contains none of your data and no link. We do not send marketing email.
- Email you send us at support@grimmarch.com is forwarded by Cloudflare to our mailbox at Google Workspace. We keep support email for 2 years after the conversation ends.
2.10 What stays on your computer
The game keeps these files in its own folder on your computer: your device key, your audio and frame rate settings, downloaded game content, art and audio, a record used to resume a battle after a disconnect, and a small file used to notice whether the game closed cleanly. Uninstalling the game and deleting its folder removes them. If your account has no sign-in method added, deleting the device key means that computer can no longer reach that account.
2.11 What we do not do
- We do not show advertising or use advertising or tracking services.
- We do not sell or rent your personal data.
- We never receive your payment details. Steam sells the game and handles payment.
- We do not use your data to train AI models, and the game calls no AI service while you play.
- We do not collect your precise location, contacts, microphone or camera.
- The grimmarch.com website sets no cookies of its own and loads no trackers or third-party scripts. Cloudflare, which protects the site, may set a short-lived security cookie if it needs to check that a visit is not automated. That cookie is strictly necessary to keep the site secure and needs no consent.
3. Summary of why we use your data
| What | Why | Legal basis under the GDPR |
|---|---|---|
| Account, sign-in, game progress, social features, account emails | To provide the game you bought | Performance of a contract, Article 6(1)(b) |
| Crash and error reports, IP address for rate limiting, server logs | To keep the service working and secure | Legitimate interests, Article 6(1)(f) |
| Reports and moderation decisions, including those kept after an account is deleted | To keep the game safe for other players | Legitimate interests, Article 6(1)(f) |
| Play statistics | To learn which parts of the game are used | Consent, Article 6(1)(a) |
| Session start and end records | To run the service, notice outages and plan server capacity | Legitimate interests, Article 6(1)(f) |
| Support email from players about their account or the game | To answer you | Performance of a contract, Article 6(1)(b) |
| Support email from anyone else, and keeping all support email for 2 years after the conversation ends | To answer you, and to handle follow-up questions, complaints and legal claims | Legitimate interests, Article 6(1)(f) |
| Data of an account closed for a breach of our terms, kept for 12 months | To handle appeals and legal claims | Legitimate interests, Article 6(1)(f) |
Where we rely on legitimate interests, you can object, as described in section 9.
4. Automated decisions
We make no decisions about you based solely on automated processing that have legal or similarly significant effects. The name filter refuses names automatically, and you can simply choose another.
5. Where your data is stored
Our servers are run by Hetzner Online GmbH in its data centre in Falkenstein, Germany. Your account and everything the game stores about you are kept there. Apart from the providers listed in section 6, we keep no copy anywhere else.
6. Who else handles your data
Service providers working for us
| Provider | What they do | Where | Safeguards |
|---|---|---|---|
| Hetzner Online GmbH | Hosts our servers | Falkenstein, Germany; Hetzner processes our data only in the European Union or European Economic Area | Data processing agreement |
| Cloudflare, Inc. | Sits in front of our servers and our website, protecting them from attacks and delivering game art; forwards email sent to support@grimmarch.com | Cloudflare's global network, inside and outside the European Economic Area | Cloudflare's Data Processing Addendum. Transfers to the United States rely on the EU-US Data Privacy Framework; other transfers outside the European Economic Area use the European Commission's Standard Contractual Clauses |
| Brevo (Sendinblue SAS) | Sends account emails | Stores send records in France (OVH) and Belgium (Google Cloud) | See below |
| Google Workspace (Google Cloud Poland Sp. z o.o., with Google LLC) | Holds support email | Google's data centres, inside and outside the European Economic Area | Google's Cloud Data Processing Addendum. Transfers to the United States rely on the EU-US Data Privacy Framework; other transfers outside the European Economic Area use the European Commission's Standard Contractual Clauses |
Brevo. For each email Brevo receives your email address, which email it is, and the code it contains, if it has one. Brevo keeps a record of each send: your address, the subject, the date and time, and IP addresses. We do not measure whether you open account emails or click links in them. We have switched off Brevo's storage of the email's content, so the stored record does not contain your code, and Brevo deletes the record 1 month after the email is sent. Brevo's hosting is in the EU, but Brevo may process data outside the European Economic Area for support, dashboards, network protection and maintenance, including in the United States and India. Brevo covers those transfers with the European Commission's Standard Contractual Clauses with additional safeguards, and the EU-US Data Privacy Framework for the United States.
You can get a copy of the Standard Contractual Clauses that apply to a transfer by emailing support@grimmarch.com. Parts that protect confidential information may be removed.
Services that handle your data as their own
These services are independent controllers. We do not control what they do with your data, and their own privacy policies apply.
- Steam (Valve Corporation) sells you Grimmarch, handles payment and refunds, and confirms your Steam account when you sign in with Steam. Steam privacy policy
- Google confirms your Google account when you sign in with Google. Google privacy policy
Other players
Other players see what section 2.4 lists.
Authorities
We disclose personal data to authorities only when the law requires us to.
7. How long we keep your data
| Data | How long |
|---|---|
| Your account, sign-in methods, characters, progress, social data and statistics choice | Until your account is deleted |
| Your account after you ask to delete it | 14 days, then erased, see section 8 |
| Finished quest records kept for support | 30 days after the quest ends |
| Recently played with | 14 days after you last played together |
| A guest account with no sign-in method that is not used | Deleted automatically after 12 months without use |
| Presence marker | 5 minutes after your last update |
| Sign-in rate limit counters | Up to 24 hours |
| Session tokens | 15 minutes |
| Renewal tokens | A token stops working after 90 days; our stored records of your tokens are kept until your account is deleted |
| Crash and error reports | Within about 14 days |
| Server logs | About 15 days |
| Internal event streams that carry your account identifier | Rolling windows: statistics and session events 7 days, progress and failed messages 30 days, in-game currency events 180 days, each plus a short technical delay |
| Internal message records, including accepted statistics events | 30 days after they are written |
| Reports and moderation decisions | 12 months after the decision, or 12 months after the report if no action was taken |
| An account closed for a breach of our terms | 12 months after the closure, then erased |
| Support email | 2 years after the conversation ends |
| Brevo's record of each email we sent you | 1 month after the email is sent |
8. Deleting your account
In the game: you can delete your account from Settings while signed in. Deletion signs you out on every device straight away, although a device that was already signed in can keep working for up to 15 minutes. Your account is then kept for 14 days in case you change your mind: signing in during those 14 days cancels the deletion. After 14 days your data is erased, and it is gone from our live systems within one month of your request. Copies in internal event streams, which cannot be edited record by record, are not used for anything and expire automatically on rolling windows, the longest of which is 180 days, plus a short technical delay. If your account has an email address, we email you when deletion is requested and if it is cancelled, so a deletion you did not ask for cannot go unnoticed.
By email: if you write to support@grimmarch.com instead, we will point you to Settings. If your account has an email address, we can instead confirm the request by sending a code to that address, and delete the account once you give us the code. A friend code alone does not prove an account is yours, because other players can see it. A guest account that has no sign-in method and can no longer be reached from its computer cannot be proven to be yours, so we cannot delete it on request. If we cannot confirm that an account is yours, we will tell you why, and you can give us further information that would let us confirm it.
Unused guest accounts: a guest account with no sign-in method that has not been used for 12 months is deleted automatically, in the same way. The game reminds guests to add a sign-in method so that this cannot happen to an account they still want.
What is erased: your account, sign-in methods, characters, progress, cards, items, friends, requests, blocks, invitations, Free Company membership, statistics choice, and the link between your account and any crash reports.
What remains, and why:
- Reports. If you were reported, the report stays until its 12 months have passed, so that we can still answer appeals and complaints, but your account identifier is replaced with a one-way pseudonym and the name and reason are removed. If you made a report, your identity is removed from it; the reason stays while the reported player's account exists, and no longer than those 12 months.
- A Free Company you named keeps its name if other members remain, because by then the name belongs to the group.
- Internal event streams cannot have one record removed, so copies there expire on rolling windows, the longest of which is 180 days, plus a short technical delay.
- Internal message records. Our servers keep a record of internal messages, including accepted statistics events, some of which contain your account identifier. They are not used for anything else and are deleted automatically 30 days after they are written.
- Crash reports already stored stay until they are deleted within about 14 days, but can no longer be connected to you.
- Brevo's send records, until Brevo deletes them 1 month after each email was sent.
- Steam and Google keep their own data about you. Deleting your Grimmarch account does not delete your Steam or Google account.
Deleting a single character in the game removes that character and everything that belonged only to it. It is not a request to delete your personal data.
9. Your rights
Under the GDPR you have the right to:
- access your data and receive a copy of it;
- correct data that is wrong, for example by changing your player name in the game;
- delete your data, as described in section 8;
- receive your data in a portable, machine-readable format;
- restrict how we use your data in certain cases;
- object to uses based on our legitimate interests;
- withdraw consent to play statistics at any time in Settings;
- complain to a data protection authority, in particular in the EU country where you live or work. Our lead authority is the President of the Personal Data Protection Office (Prezes Urzędu Ochrony Danych Osobowych, UODO), ul. Stawki 2, 00-193 Warszawa, Poland. A list of EU authorities is on the European Data Protection Board website.
How to use these rights: most of them are in the game. You can delete your account from Settings (section 8), change your player name, and switch play statistics off.
A copy of your data: ask for one from Settings while signed in. We prepare a machine-readable file (JSON) holding what we store about your account, and you download it inside the game while signed in. If your account has an email address, we also email you when it is ready; that email contains none of your data and no link. The file stays available to download for a limited time and is then deleted, and you can ask for a new one later. If you want a copy of personal data that is not in the file, such as support email or reports, email us.
For any other request, or if you need help, email support@grimmarch.com. We confirm that a request comes from the holder of the account the same way as for deletion in section 8, and if we cannot confirm it, we will tell you and cannot act on the request.
We answer every request within one month. If a request is complex we may extend that by up to two more months, and we will tell you why within the first month.
10. Children
You must be at least 13 years old to play Grimmarch. We do not ask for your date of birth and do not store your age. Play statistics can only be switched on after you confirm you are 16 or older. We record that you confirmed, but not your age or date of birth. If you are under 18, you need your parent's or guardian's permission to play, as our terms say. Steam sets its own minimum age for a Steam account.
11. Security
The game and the website reach Cloudflare, which sits in front of our servers, over encrypted connections. Passwords are stored only as one-way hashes, using a method designed to make guessing them slow and expensive, and device keys and sign-in tokens only as hashes. Access to our servers is limited to the people who run Grimmarch. No system is perfectly secure; if a breach affects your personal data, we will tell the authority and, where the law requires it, you.
12. Changes to this policy
We publish every version of this policy with its version and the date it takes effect. The analytics consent version at the top moves only when what statistics collect, why, who receives them or how long they are kept changes, and only then do we ask for your consent again, as described in section 2.6. Other changes to this policy do not re-ask. We announce a material change in the game and on grimmarch.com at least 30 days before it takes effect.
13. Contact
support@grimmarch.com
Łukasz Ziaja, trading as AppsByLuke
al. Wiśniowa 36a/304, 53-137 Wrocław, Poland
Polski